Exploring Fallout, Gaming’s Most Unexpected Television Success
The post-apocalyptic TV show has made a triumphant return to its platform, and it's safe to say that fans were pleasantly surprised by the caliber of its debut season. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three separate characters, it succeeded in capturing various facets of the gamer's journey.
There was vault-dweller Lucy, striving to uphold her morals and discovering that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who starts doubting his faction's dogma and unleashes a lot of havoc in mechanized battle suit; and the Ghoul, a fan-favorite figure who has entirely abandoned any ethical bearings out in the irradiated wilderness.
Building Anticipation for Season Two
The debut season's ending unveiled a major secret about who helped cause the atomic conflict that sealed a society in bomb-proof bunkers for centuries. It also posed several enigmas open for the second season – and, now, hopes are significantly higher.
“We’ll take ‘not terrible’ – we should print that on merchandise,” quips Jonah Nolan.
“Going into the first season, people were like, ‘Just get it right’,” states Todd Howard. “We are ecstatic with the reception to the show, so now people are arriving with more enthusiasm and different expectations.”
A New Vegas Vibe for the Next Installment
The second season is set in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the series, even if it was technically flawed at launch.
“It embodies a desert vibe, a Mojave vibe, that’s so integral to that game,” says Nolan. “That dusty, blasted-out Route 66 feeling of the game is so much enjoyable to translate into the show.”
In the show's timeline, a considerable period has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it does reference the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is distinguished by its physical authenticity – its creators insisted on real props and environments were fabricated, reflecting the improvised nature of the towns in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a interactive medium, is to appear as if it’s authentic.”
Indeed, virtually every element you see on-screen is practical, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are created using practical effects, and were by all accounts rather intimidating up close.
Made by Fans, for Fans
The Fallout series succeeds because it is crafted by skilled directors who are also passionate gamers, alongside the visionaries behind the video games. This shared passion for the universe is clear in the finished show.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the first season. This approach will create a different viewing experience, a dynamic the showrunners themselves are looking forward to observe.
“It delves deeper, it’s larger in scale, it’s wittier, it has a lot of revelations,” says the game director. “I am excited to seeing what people think.”